John Kramer, the Jigsaw Killer


Level KXP Spells
TH
10(none)+0
23.6(none)+1
37.2(none)+2
414.4(none)+3
528.8(none)+4
657.6(none)+5
7115.2(none)+6
8230.4(none)+7
9460.8(none)+8
10900(none)+9
111350(none)+10
121800(none)+11
132250(none)+12
142700(none)+13
153150(none)+14
163600(none)+15
174050(none)+16
184500(none)+17
194950(none)+18
205400(none)+19
215850(none)+20
226300(none)+21
236750(none)+22
247200(none)+23
257650(none)+24
268100(none)+25
278550(none)+26
289000(none)+27
299450(none)+28
309900(none)+29
3110350(none)+30
3210800(none)+31
3311250(none)+32
3411700(none)+33
3512150(none)+34
3612600(none)+35
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
-1+2-1+4+4+0+0 +0+10+0÷1
Requisites:Dex 16, Int 20, Wis 20, Class slots 2, Race slots 1
Alignment:Non-E (Overwrite to all other classes)
HD/level:2e7
Weapon Prof.:5+level
To Hit Table:War
Save Table:Rog
Reference:SAW
Groups:Archetype, Warrior, Rogue
Complexity:CF=3
"Congratulations. You are still alive. Most people are so ungrateful to be alive. But not you. Not anymore. All your life, you've been searching for a way to live. Now you have found it. Or will you? In the room, you will find a man strapped down to a chair. You have one minute to stop the device, or his blood will be on your hands."
Race is Human with 2 for 1 trading. Vulnerable Cancer
Gets 60 rogue points/level or 120 rogue points/level if all spent in Design/Construct trap rogue ability.
Get double XP from a killed monster if you retrieve a jigsaw cut piece of skin as a trophy (get the bonus XP during the next reset).
You are specialized in making traps. You know a max of Wis bonus trap designs. Trap dmg is DLdWis bonus (DL is # of dice, Wis bonus is die size). A table of traps is listed below. Their dmg is to a stat.
Level 1: 1/reset: Free Pig Mask (+2AC, +5 Disguise checks)
Level 2: Free Mechanical Ventriloquist Puppet Familiar named Billy (Lvl1: +1V action; Lvl9: Trigger traps w/in a movement action; Lvl18: Your traps give no IR).
Level 3: 1V,1/r: I'd like to play a game: Trigger a different trap for each enemy in a group if you own that many traps and each trap matches the size category of the enemy.
Level 3: 1 days’ worth of F actions, 1/yr: Gain Wis bonus of DL (CL-2) apprentices.
Level 4: Your apprentices can aid you in your Designing/Creating traps. You get +5% to it/apprentice.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Design/Construct a size M mechanical trap of DL I || DL II || DL III || etc. ( | +1 Size Category in addition) M | P 10 Int-13 Int-15
1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
1 Legend Lore | Identify | Object Reading | Create Moral Dilema 0 | M 0 Int-15 Int-17
2 Lower Encumbrance Party | Zero Encumbrance Party | No Armor Penalty Party | AC types fully add Party PM 5 Str-14 Str-19
2 Map the Dungeon | Erase ? | Create/Destroy Door M 0 Int-10 Int-15
4 Design/Construct x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
8 Create/Destroy Wall | Create/Destroy Corridor | Tessermap MM 10 Int-15 Int-19
13 Relocate “N”, “SB”, or any non-letter symbol 1 room distant M 25 Dex-6 Dex-12
18 Control a “B” of DL I || DL II || DL III || ect. MM 0 Int-20 Int-30
SAW Traps:
Trap Name Description Size Stat Dmg
The Carousel A rotating platform fitted with multiple trap mechanisms. Survival requires enduring the rotation and hazards. M Str
The Horsepower Trap Limbs are attached to powered winches that activate simultaneously, applying overwhelming force. M Str
The Love Triangle Three victims are linked so movement by one endangers the others, requiring cooperation. L Str
The Razor Wire Maze A confined maze filled with hazardous obstacles that must be navigated carefully. H Dex
The Rack A mechanical stretching device applying increasing tension over time. M Dex
The Water Cube A sealed transparent cube that gradually fills with water. M Dex
The Shotgun Chair A restraint device wired to timed ranged mechanisms. M Dex
The Bathroom Trap Two victims are restrained apart and must coordinate to escape. L Con
The Needle Pit A pit filled with hazardous debris concealing the means of escape. L Con
The Angel Trap A timed mechanical restraint requiring precise action to disengage. M Con
The Freezer Room A sealed chamber with rapidly dropping temperatures. H Con
The Glass Coffin A buried transparent enclosure with limited air supply. M Con
The Oxygen Crusher A breathing apparatus that progressively restricts airflow. S Con
The Acid Needle Pit A more hazardous variant of the Needle Pit. L Con
Reverse Bear Trap A timed head restraint requiring a specific unlock condition. M Int
The Venus Flytrap A dual-victim scenario with a mutually exclusive survival condition. L Int
The Shotgun Collar A wearable restraint triggered by noncompliance. S Int
The Shotgun Vest A wearable timed device requiring task completion. S Int
The Scalping Seat A seated mechanical restraint that escalates unless halted. M Int
The Silence Circle An area where sound triggers an automated response. L Int
The Acid Room A chamber that gradually fills with corrosive substance. H Wis
The Public Execution Trap A highly visible trap influenced by outside actors. M Chr